Hurricane Chronicles RPG
If you enjoy the Naruto series, and enjoy creative and exciting community writing, look no further than the Hurricane Chronicles RPG!

With the roleplay just beginning, we'll hoping for some people to temporarily fill important character roles with non-playable-characters alongside their own player-characters. This includes not only one of the five Kage, but those of the minor countries, leaders in each village's ANBU divisions, and even one of the nine tailed beasts!

If you're interested, message or email Ketchup after registering!
New Beginnings

Thu Apr 10, 2014 10:11 am by Ketchup

Why hello! This is your friendly neighborhood founder, Ketch, and I appreciate you not being frightened away by this overly-obnoxious theme and stopping by to find out more about this fledgling roleplay!

I started this forum by myself, and attempted to get the roleplay off of the ground with a hastily-assembled group of people. Due to real-life commitments, they were unable to stick around and …

Comments: 1

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The Five Kage
Yuuji Yara


Goemon Miyoshi



Looking for members to volunteer for Submission staff positions. Register, and let me know if you're interested!

» Ketchup


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1Feats Empty Feats on Wed Apr 16, 2014 4:16 am


Feat Slots
Feats are special techniques that stand above ordinary jutsu; they can be unique to either a user, an entire clan, or an entire village, usually being closely-guarded secrets within each realm. Overall, they represent the character's growth and individuality. Unlike others, these do not always require hand seals to perform, making them crucial to a character’s arsenal. There are three different types: Unique, Trained, and Style.

Trained Feats:
    Trained feats are abilities that can be taught to other characters through training collaborations, should they meet the requirements for it and are able to find a master practitioner. Acquisition through training isn’t automatic; failing to learn it is possible, though, follow-up attempt are always available.

Trained Style Feats:
    Similar to Trained feats, Style feats are abilities with multiple levels, several techniques (up to a maximum of 5) in one that complete a unified style, beginning with a foundation technique that opens up understanding of the rest. Though composed of more techniques than a standard Trained feat, the complete style is at or around the same level in overall strength. Unlike Trained feats, however, each technique in the style tree must be learned individually. Until all are learned, the user is not considered a practitioner from whom others can learn the Trained Style from, even if they’ve learned one of its techniques. Only one type of Trained Style feat can be equipped at one time; this includes styles from clans that use the clan styles, taijutsu styles, or corps styles. One or the other. No exceptions.

Unique Feats:
    Unique Feats are completely unique to the user. These feats cannot be learned or taught. They are stronger than both forms of Trained feats, these are some of the strongest abilities available to any one character.

Both forms of Trained feats can be acquired through involvement in Plot Missions, and advancement to Chuunin with a maximum of 3 Trained feats available per character. Unique feats are entered upon reaching B-Rank (10,000 Chakra) and promotion to the rank of Jounin.

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